REZISTANCE
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Planetside 2

+6
Gobb
MaxMad
Dimitar
Medik
DR. HEXTZ
Ehlak
10 posters

Page 1 of 2 1, 2  Next

Go down

Planetside 2 Empty Planetside 2

Post  Ehlak Fri Jul 08, 2011 2:05 am

At last, we have our first gameplay footage!


And some general info:
www.planetside2.com wrote:

What is PlanetSide® 2?
PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger.

Is PlanetSide 2 an MMO?
Yes. PlanetSide 2 is an MMO FPS set in an online persistent world where the war wages non-stop and the balance of power shifts with every base and territory captured and lost. Players will be able to unlock diverse combat roles by advancing through the deep skill trees, including several classic roles from PlanetSide. As players unlock new roles, they can switch between them at will.

What are the three factions you can choose from in PlanetSide 2?
Terran Republic - An authoritarian government that leverages military might to maintain strict control over the colonial citizens. The Terran Republic is obsessed with the preservation of law and order and are thus seen by some to be an oppressive and dictatorial force, but many view the TR as the only hope for lasting security on Auraxis.

New Conglomerate - Rebels, freedom fighters or terrorists? The New Conglomerate operates as a loosely organized band of dissidents, vehemently opposed to the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, industry titans, pirates and former military leaders, the New Conglomerate is unwavering and prepared to achieve their goals by any means necessary.

Vanu Sovereignty - Vanu has taught that only through technology can humanity evolve it's next state of existence. The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes.

Will there be vehicle-based combat in PlanetSide 2?
Absolutely - There are many different types of air and land based vehicles that all work together carefully.

What is the business model for Planetside 2?
We will have more information on this in the months ahead. Sign up to receive our email updates and like us on Facebook to be in the know.

When will PlanetSide 2 go live?
We will have more information on this in the months ahead. Sign up to receive our email updates and like us on Facebook to be in the know.

Will there be a Beta?
Yes. We will ensure that PlanetSide players will be among the first in. Sign up to receive our email updates and like us on Facebook to be in the know. Also, if you played awhile ago it would be a good idea to make sure that your Station Account has your most recent email address. Go to www.soe.com and click My Account.

Some more juicy info from the PlanetSide2 panel at SOE Fan Faire:

www.massively.com wrote:
Sony Online Entertainment President John Smedley and members of the Planetside 2 development team sat down with press to talk more about the highly-anticipated sequel to the original Planetside. Joining Smedley were Creative Director Matt Higby, Senior Art Director Trammell Isaac, and Executive Producer Josh Hackney.

Smedley began by talking about how Planetside 2 is both an MMO and a FPS game, and that there are very few titles in that particular genre. He added that it will be a remarkable experience, and that he feels they can deliver in a way that no one else has. Read past the cut for more details.
From there, he discussed some of Planetside 2's features in greater detail. First off is the territory control system, which allows players to control not only structures or choke points, but entire areas. In Planetside 2, they wanted to improve on making fights more unpredictable. It's created so that each piece of the map has intrinsic value through control of resources. So, rather than capturing a facility to increase influence for the empire, you can capture everything. Control of resources gives players a new motivation to fight.


"Control of resources gives players a new motivation to fight."

As a result, it changes the way they design levels and continents. There will be more vertical gameplay, with the addition of things like scaffolding along canyon walls, and the battles will be more intense. More players will be able to fit on a map and have a meaningful interaction.

Resources
Matt Higby went on to explain the importance of resources. Control of resources means a gain for the outfit, empire and self. There are rare and common resources, and players have to make a decision about what resources to pursue and how far to go in order to get them. In addition, players can capture territory in order to deny resources to the enemy. It adds a lot of variety to the game.

With this much going on, he added, you're not drilling down towards this particular area; you're looking at the bigger picture and the war across the entire continent. Everyone's on the move. Players are part of a huge army, accomplishing individual goals in the process of accomplishing team goals. And he added that the world is persistent, so once an area is captured, it's under the control of those players until someone takes it back.

Skills and Classes
Next was a discussion of the skill tree and classes. Classes are combat roles, and players can switch seamlessly between them. Players will be able to add attachments, power ups, and even improve their vehicles through the skill tree. In addition, there's a time-based unlock system, which allows players to select skills to level up, and they continue to increase whether you're online or not. You just need to log in once a day and have those selected skills in queue to improve them.

For example a player could choose to be a Vanguard driver, one of the new classes that will be available. You can choose how to customize your vehicle, such as improving the handling of the tank, unlocking secondary weapons, adding ground-to-air or anti-infantry weapons.

There is also a skill tree for outfits. Skills can be chosen to make an outfit specialize in a particular style of combat, and Smedley used the example of the 101st Airborne Division as a type of outfit that players could aim for. It gives an incentive for players to join certain outfits based on what they can do and what skills they unlock.


"The basic goal of Planetside 2's design is to take everything that players loved about the original game, take all the bells and whistles of modern day FPS games, add in the systems and features of MMOs, and integrate it all."

Activity in game does increase your velocity of points increasing. So the more active players are rewarded for playing the game. But there are a few reasons that they added the offline skill system. First, they wanted people to stay close to friends even though they can't play as much. But they also wanted to allow players to play actively. With a time-based unlock, you won't feel like you're wasting time if you're not actively fighting. If you're waiting for obstacles to clear or for one more kill, you'll still be increasing your points. This should prevent people from running off randomly instead of sticking with the team and staying in order.

The basic goal of Planetside 2's design is to take everything that players loved about the original game, take all the bells and whistles of modern day FPS games, add in the systems and features of MMOs, and integrate it all. They have sought out player feedback, and as part of a larger plan, they intend to reveal features for the next three years in advance, to let players give feedback and input.

Press Q&A
During a Q&A with the press, there was a question about what was not included from the original Planetside. Sanctuaries are one thing that will not be in Planetside 2. The team decided that they wanted people either coordinating a battle or in a battle. In addition, shuttle timers were scrapped, because it was a feature that frustrated players.

When asked about whether Planetside 2 will be launched both on the Playstation 3 and PC, Smedley dodged the question, but he did say cryptically, "We were first with DCUO, second with Free Realms, and we have other things planned, possibly beyond even the PS3."

Our Interview
After the panel, Creative Director Matt Higby talked with Massively to answer some questions about the game. A recap of the interview follows:

Higby first elaborated a bit on the question of what type of price plan Planetside 2 will have. He said that Station Cash is a company-wide agenda. It hasn't been worked out completely yet, but he assured players that they will never sell powerful items or items that give players an advantage through the cash shop. He said they don't want to limit players' enjoyment of the game by forcing them to buy items with Station Cash.

Next, he talked about servers and populations. Planetside 2 will have multiple servers, in order to support the size of the playerbase on the world map. He also said they don't want players to be able to create characters from different factions and be able to listen in on the enemy. Players will be able to play multiple factions, but they'll have to do it on separate servers.

When asked about populations and managing a balance among the tree factions, he said it was a tricky problem. They don't want to break up player communities, especially the enormous teams that are coming from Planetside. They plan to allow people to create characters, choose their faction first, and then select from recommended servers that need the empire they want to play the most.

We asked next about whether players will be able to build structures in open territory that they capture, such as river banks or cliff sides. Initially, he said, they will be able to build structures like turrets and sand bag walls, which he said hopefully will be in a launch. As part of the three year plan, they intend to add a greater variety of structures and facilities that give players more ability to build bases and defenses. But as with everything, if you build it up, it can also be torn down.


"But as with everything, if you build it up, it can also be torn down."

Next was the topic of voice chat, and as with other SOE games, Planetside 2 will use the Vivox voice chat system, complete with various channels and the ability to customize your own voice channels. When asked about whether players will see the ability to interact with mobile devices, Higby said they're not ready to announce anything yet, but the idea of having something like the mini-map on your iPad, allowing you to interact with that while playing on your big screen, is an eventuality.

Higby then spoke about the prospect of one faction dominating the others, to the point that they can't retake captured territory. When asked about whether there would be plans for a reset or a way to help players even out the battle, he said they don't intend to include that in the game. If anything, it would only be a last resort. He said they plan to manage and balance things very carefully to reduce the chances of something like that. But he also added that being able to have one empire control large portions of the map, or even take over the entire map, is next to impossible.

We asked about whether there would be any small group instanced PvP, and while he said that Planetside 2 is focused only on world map open battles, he did say they thought about adding some strict, competitive, e-sports-style competition into the game. It would be a small map set up for platoon vs platoon, or 40 vs 40, with a set duration and objectives. He said it would be a neat sub-game to Planetside 2, but he stressed that it would never be the focus of the game.

Lastly, we asked about whether they had any specific plans for the original Planetside once the sequel launches. He didn't go into specifics, but he said they're focused on rewarding Planetside fans in Planetside 2.


Last edited by Ehlak on Fri Jul 08, 2011 8:51 pm; edited 1 time in total
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  DR. HEXTZ Fri Jul 08, 2011 4:16 am

Sounds guuud.
DR. HEXTZ
DR. HEXTZ
RIGHT HAND OF GOD

Posts : 1645
Join date : 2010-06-16
Age : 34
Location : IN THE SHIT, VIETNAM!

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Medik Fri Jul 08, 2011 11:13 am

boner
Medik
Medik
OFFICER

Posts : 651
Join date : 2010-06-18
Location : IN USA

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Dimitar Fri Jul 08, 2011 2:21 pm

It looks like Halo.... and i hate Halo.
Dimitar
Dimitar
AKs, Sex and Chips!

Posts : 657
Join date : 2010-07-29
Age : 34
Location : UK

http://conceptartbyliamyoung.blogspot.com/

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  DR. HEXTZ Fri Jul 08, 2011 3:17 pm

Looks like halo, I hate halo too.

Plays like UT2k4, I love UT2k4.

Controlling zones? Defending those Zones? Taking Zones from Noobs? I'm loving this more than I hate it yo!
DR. HEXTZ
DR. HEXTZ
RIGHT HAND OF GOD

Posts : 1645
Join date : 2010-06-16
Age : 34
Location : IN THE SHIT, VIETNAM!

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Ehlak Fri Jul 08, 2011 4:44 pm

Good ol' times doing some mad hotdropping on top of towers, cleaning house with the conglomerate shotgun. Mhm..

The mosquito dogfights. Yeah baby..

Not to mention the tanks. Good times..

PlanetSide at it's peak was loads and loads of fun. Man such huge battles were fought. When clans got together and organized stuff it was mad. I remember times when we rolled in with like 50 tanks towards a base. Such an epic sight that was. Smile

I really hope PS2 is successfull. I had some of my best gaming moments in PlanetSide. Would love to dive into that world again.
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Sea

Post  MaxMad Fri Jul 08, 2011 7:47 pm

This game will be awsome cheers
MaxMad
MaxMad
I named my AK Josefina

Posts : 142
Join date : 2011-06-29
Age : 32
Location : Serbia

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Gobb Fri Jul 08, 2011 8:15 pm

i wanna try it now!
Gobb
Gobb
G-King'z Dealer

Posts : 2658
Join date : 2010-08-07
Age : 33
Location : Åävla

http://knowyourmeme.com/memes/kyubey

Back to top Go down

Planetside 2 Empty Sea

Post  MaxMad Fri Jul 08, 2011 8:17 pm

When we can apply for beta ?
MaxMad
MaxMad
I named my AK Josefina

Posts : 142
Join date : 2011-06-29
Age : 32
Location : Serbia

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Ehlak Fri Jul 08, 2011 8:51 pm

MaxMad wrote:When we can apply for beta ?
Sign up for the newsletter on www.planetside2.com


Some more juicy info from the PlanetSide2 panel at SOE Fan Faire:

www.massively.com wrote:
Sony Online Entertainment President John Smedley and members of the Planetside 2 development team sat down with press to talk more about the highly-anticipated sequel to the original Planetside. Joining Smedley were Creative Director Matt Higby, Senior Art Director Trammell Isaac, and Executive Producer Josh Hackney.

Smedley began by talking about how Planetside 2 is both an MMO and a FPS game, and that there are very few titles in that particular genre. He added that it will be a remarkable experience, and that he feels they can deliver in a way that no one else has. Read past the cut for more details.
From there, he discussed some of Planetside 2's features in greater detail. First off is the territory control system, which allows players to control not only structures or choke points, but entire areas. In Planetside 2, they wanted to improve on making fights more unpredictable. It's created so that each piece of the map has intrinsic value through control of resources. So, rather than capturing a facility to increase influence for the empire, you can capture everything. Control of resources gives players a new motivation to fight.


"Control of resources gives players a new motivation to fight."

As a result, it changes the way they design levels and continents. There will be more vertical gameplay, with the addition of things like scaffolding along canyon walls, and the battles will be more intense. More players will be able to fit on a map and have a meaningful interaction.

Resources
Matt Higby went on to explain the importance of resources. Control of resources means a gain for the outfit, empire and self. There are rare and common resources, and players have to make a decision about what resources to pursue and how far to go in order to get them. In addition, players can capture territory in order to deny resources to the enemy. It adds a lot of variety to the game.

With this much going on, he added, you're not drilling down towards this particular area; you're looking at the bigger picture and the war across the entire continent. Everyone's on the move. Players are part of a huge army, accomplishing individual goals in the process of accomplishing team goals. And he added that the world is persistent, so once an area is captured, it's under the control of those players until someone takes it back.

Skills and Classes
Next was a discussion of the skill tree and classes. Classes are combat roles, and players can switch seamlessly between them. Players will be able to add attachments, power ups, and even improve their vehicles through the skill tree. In addition, there's a time-based unlock system, which allows players to select skills to level up, and they continue to increase whether you're online or not. You just need to log in once a day and have those selected skills in queue to improve them.

For example a player could choose to be a Vanguard driver, one of the new classes that will be available. You can choose how to customize your vehicle, such as improving the handling of the tank, unlocking secondary weapons, adding ground-to-air or anti-infantry weapons.

There is also a skill tree for outfits. Skills can be chosen to make an outfit specialize in a particular style of combat, and Smedley used the example of the 101st Airborne Division as a type of outfit that players could aim for. It gives an incentive for players to join certain outfits based on what they can do and what skills they unlock.


"The basic goal of Planetside 2's design is to take everything that players loved about the original game, take all the bells and whistles of modern day FPS games, add in the systems and features of MMOs, and integrate it all."

Activity in game does increase your velocity of points increasing. So the more active players are rewarded for playing the game. But there are a few reasons that they added the offline skill system. First, they wanted people to stay close to friends even though they can't play as much. But they also wanted to allow players to play actively. With a time-based unlock, you won't feel like you're wasting time if you're not actively fighting. If you're waiting for obstacles to clear or for one more kill, you'll still be increasing your points. This should prevent people from running off randomly instead of sticking with the team and staying in order.

The basic goal of Planetside 2's design is to take everything that players loved about the original game, take all the bells and whistles of modern day FPS games, add in the systems and features of MMOs, and integrate it all. They have sought out player feedback, and as part of a larger plan, they intend to reveal features for the next three years in advance, to let players give feedback and input.

Press Q&A
During a Q&A with the press, there was a question about what was not included from the original Planetside. Sanctuaries are one thing that will not be in Planetside 2. The team decided that they wanted people either coordinating a battle or in a battle. In addition, shuttle timers were scrapped, because it was a feature that frustrated players.

When asked about whether Planetside 2 will be launched both on the Playstation 3 and PC, Smedley dodged the question, but he did say cryptically, "We were first with DCUO, second with Free Realms, and we have other things planned, possibly beyond even the PS3."

Our Interview
After the panel, Creative Director Matt Higby talked with Massively to answer some questions about the game. A recap of the interview follows:

Higby first elaborated a bit on the question of what type of price plan Planetside 2 will have. He said that Station Cash is a company-wide agenda. It hasn't been worked out completely yet, but he assured players that they will never sell powerful items or items that give players an advantage through the cash shop. He said they don't want to limit players' enjoyment of the game by forcing them to buy items with Station Cash.

Next, he talked about servers and populations. Planetside 2 will have multiple servers, in order to support the size of the playerbase on the world map. He also said they don't want players to be able to create characters from different factions and be able to listen in on the enemy. Players will be able to play multiple factions, but they'll have to do it on separate servers.

When asked about populations and managing a balance among the tree factions, he said it was a tricky problem. They don't want to break up player communities, especially the enormous teams that are coming from Planetside. They plan to allow people to create characters, choose their faction first, and then select from recommended servers that need the empire they want to play the most.

We asked next about whether players will be able to build structures in open territory that they capture, such as river banks or cliff sides. Initially, he said, they will be able to build structures like turrets and sand bag walls, which he said hopefully will be in a launch. As part of the three year plan, they intend to add a greater variety of structures and facilities that give players more ability to build bases and defenses. But as with everything, if you build it up, it can also be torn down.


"But as with everything, if you build it up, it can also be torn down."

Next was the topic of voice chat, and as with other SOE games, Planetside 2 will use the Vivox voice chat system, complete with various channels and the ability to customize your own voice channels. When asked about whether players will see the ability to interact with mobile devices, Higby said they're not ready to announce anything yet, but the idea of having something like the mini-map on your iPad, allowing you to interact with that while playing on your big screen, is an eventuality.

Higby then spoke about the prospect of one faction dominating the others, to the point that they can't retake captured territory. When asked about whether there would be plans for a reset or a way to help players even out the battle, he said they don't intend to include that in the game. If anything, it would only be a last resort. He said they plan to manage and balance things very carefully to reduce the chances of something like that. But he also added that being able to have one empire control large portions of the map, or even take over the entire map, is next to impossible.

We asked about whether there would be any small group instanced PvP, and while he said that Planetside 2 is focused only on world map open battles, he did say they thought about adding some strict, competitive, e-sports-style competition into the game. It would be a small map set up for platoon vs platoon, or 40 vs 40, with a set duration and objectives. He said it would be a neat sub-game to Planetside 2, but he stressed that it would never be the focus of the game.

Lastly, we asked about whether they had any specific plans for the original Planetside once the sequel launches. He didn't go into specifics, but he said they're focused on rewarding Planetside fans in Planetside 2.
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Sea

Post  MaxMad Fri Jul 08, 2011 9:40 pm

I dont go to check e-mail offten can u say me when i can sing for beta ?
MaxMad
MaxMad
I named my AK Josefina

Posts : 142
Join date : 2011-06-29
Age : 32
Location : Serbia

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Dimitar Sun Jul 10, 2011 10:58 am

Ive been thinking that this could be an awesome game for REZ to play Very Happy a lot more clan orrientated than APB and you drive tanks and capture bases cheers
Dimitar
Dimitar
AKs, Sex and Chips!

Posts : 657
Join date : 2010-07-29
Age : 34
Location : UK

http://conceptartbyliamyoung.blogspot.com/

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Eldril Sun Jul 10, 2011 2:01 pm

Dimitar wrote:Ive been thinking that this could be an awesome game for REZ to play Very Happy a lot more clan orrientated than APB and you drive tanks and capture bases cheers
yes and not only 4 peps group setup but the hole clan working for a common victory cheers
Eldril
Eldril
OFFICER

Posts : 316
Join date : 2010-06-20
Age : 55
Location : Denmark

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Ehlak Sun Jul 10, 2011 3:05 pm

Eldril wrote:
Dimitar wrote:Ive been thinking that this could be an awesome game for REZ to play Very Happy a lot more clan orrientated than APB and you drive tanks and capture bases cheers
yes and not only 4 peps group setup but the hole clan working for a common victory cheers
Word.
In PlanetSide we could group up the whole clan if we wanted to and storm a base or whatever. Loads of fun. Smile
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Gobb Sun Jul 10, 2011 7:08 pm

and alot more potential victims for friendly fire bounce
Gobb
Gobb
G-King'z Dealer

Posts : 2658
Join date : 2010-08-07
Age : 33
Location : Åävla

http://knowyourmeme.com/memes/kyubey

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Dimitar Mon Jul 11, 2011 9:44 am

lol a lot less excuses too, my personal favourite in APB - "oh im sorry, your head was in the way"

Does anyone know where to sign up for beta for this game?
Dimitar
Dimitar
AKs, Sex and Chips!

Posts : 657
Join date : 2010-07-29
Age : 34
Location : UK

http://conceptartbyliamyoung.blogspot.com/

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Ehlak Mon Jul 11, 2011 12:39 pm

Dimitar wrote:lol a lot less excuses too, my personal favourite in APB - "oh im sorry, your head was in the way"

Does anyone know where to sign up for beta for this game?
You can't yet. Just subscribe to the newsletter.
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Mozno1 Mon Jul 11, 2011 1:23 pm

I LOVE the look of this!

Never played the first one though, was it any good?
Mozno1
Mozno1
AKs, Sex and Chips!

Posts : 688
Join date : 2010-07-06
Age : 40
Location : Near Manchester

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Gobb Sat Jul 16, 2011 3:31 pm

http://www.fpsguru.com/game/284/features/76/PlanetSide-2-What-we-know-and-what-we-hope..html


There will be no BFRs in PlanetSide 2. (That’s right, the big overpowered “mechs” that we complained about until we were blue in the face will not be in PlanetSide 2.)

There will be an all-new class system, as well as an EVE-like offline progression system consisting of “thousands” of skills which the player will raise without the need to either “grind” or be in-game at all. It will be possible for a player to switch between unlocked classes at will and the number of skills available in PlanetSide 2 will offer a massive degree of character specialization that simply was not available in the original PlanetSide.

Outfits will also have their own skill system, allowing outfits to shape themselves around specific playstyles.

The new character system is heavily inspired by PlanetSide’s current certification system. This inspiration is shown by the fact that the developers want progression to mean providing the player with more options rather than more power. According to Higby, the goal is to have no more than a 20% statistical power gap between the highest level player and the lowest, factoring in outfit bonuses.

The game world will be divided into hexes, and every hex, other than factional headquarters will be conquerable. Different hexes will provide different resources, and all hexes will be available for capture at any given time, making “back-capping” a possibility. However, as Higby mentions in the Fan Faire Q&A, it will be more difficult to capture a hex that’s in the middle of enemy territory than it will be to capture a hex that’s adjacent to friendly territory, ultimately resulting in battlefronts being the hottest combat areas to fight in.

Hexes will provide resources to the controlling faction as well as to outfits and individual players who help capture the hexes.

Resources will migrate and shift over time, resulting in a dynamic battlefield.

Some hexes can be captured without the players involved ever needing to exit their vehicle. An example of this given was of a plains hex that could be captured entirely through the use of tanks.

Players will be able to unlock different versions of items, as well as attach new items to vehicles. An example given of a different weapon version is an assault rifle that is capable of dealing more damage per shot than a standard rifle, but at a slower rate of fire. Resources gained from controlled territory will be used for acquiring these alternate item versions, as well as for both power-ups and new vehicle attachments.

Vehicles and infantry will have new physics. Some aircraft will be capable of looping and rolling, and explosive projectiles will be capable of knocking infantry back.

Sanctuary and HART are both being removed. Players will be able to re-spawn directly onto their squads via drop-pods. Players will also be able to join open squads in their area without the need to spam chat channels to find a squad.

The lethality of weapons is being increased, and the general pacing of combat is being sped up to be more in line with modern shooters such as the Battlefield series.
Gobb
Gobb
G-King'z Dealer

Posts : 2658
Join date : 2010-08-07
Age : 33
Location : Åävla

http://knowyourmeme.com/memes/kyubey

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Ehlak Sat Jul 16, 2011 6:06 pm

Nice find Gobb. Some good stuff there for sure.
I love that they won't be bringing back the BRF's. I hated those things.
I also like that they are lowering the TTK. It took way to long to kill a guy with all the shields and stuff.

There's also alot of energy being put into making Outfits (guilds/clans) more appealing.
Fuck all the RPG bullshit. THIS is the next big game for Rezistance, imho. Wink

Overall it sounds great. I'm even more excited for the game now.
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Dimitar Fri Jul 22, 2011 10:09 am

So who is getting this?
Dimitar
Dimitar
AKs, Sex and Chips!

Posts : 657
Join date : 2010-07-29
Age : 34
Location : UK

http://conceptartbyliamyoung.blogspot.com/

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Ehlak Fri Jul 22, 2011 12:53 pm

*raise hand*
Ehlak
Ehlak
What da fuck are you lookin' at?!

Posts : 1021
Join date : 2010-06-17
Age : 39
Location : Stockholm

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  DR. HEXTZ Fri Jul 22, 2011 4:19 pm

*stands up*
DR. HEXTZ
DR. HEXTZ
RIGHT HAND OF GOD

Posts : 1645
Join date : 2010-06-16
Age : 34
Location : IN THE SHIT, VIETNAM!

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Medik Fri Jul 22, 2011 6:55 pm

*Whips out dick*
Medik
Medik
OFFICER

Posts : 651
Join date : 2010-06-18
Location : IN USA

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Gobb Fri Jul 22, 2011 8:05 pm

*laughs at it*
Gobb
Gobb
G-King'z Dealer

Posts : 2658
Join date : 2010-08-07
Age : 33
Location : Åävla

http://knowyourmeme.com/memes/kyubey

Back to top Go down

Planetside 2 Empty Re: Planetside 2

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum